The Shadowhawk looks like this--only way cooler. |
For this settings challenge we have to think
outside the box, specifically a box that takes the shape of a starship in deep
space. That starship may be a sleek,
glistening marvel of space engineering like the Enterprise, or it may be a scarred, battle-weary hulk like the Serenity, but essentially it’s a big tin
can in the vastness of black that is space.
If your story is set on a starship, the ship itself is the very limited stage
for your action.
First step, sharpen your pencil. Because you’ll need to draw a picture of your
starship, or maybe a few pictures. What
does it look like on the outside? Saucer
and nacelles? Cobbled together like a
flying slum? What is the floor
plan? How do you get from one deck to
the other? Where are the engines, the
cargo deck, Sickbay, crew and captain’s quarters, the bridge? Where are the hiding places on your
ship? Its weak points?
You need to know your ship as intimately as
any captain. When I was writing STAR
TREK fan fiction, I had a ship’s manual for the Enterprise that I used for reference (produced by some
engineering-oriented fans with too much time on their hands). As I was writing the third book in my Interstellar Rescue series, Fools Rush In, I sketched out the
exterior and interior of Captain Sam Murphy’s Shadowhawk in as much detail as I could. Since I’m a writer, not an artist, the
sketches were rough, but they served to orient me as I set the action onboard
and in the battle scenes with other ships.
Next, you’ll need to know how that ship will
be getting around. Its range determines
the bigger canvas upon which your story takes place. Are you just tooling around a single solar
system, or does your ship jump from system to system within a sector of
space? Is the galaxy your oyster? Okay, how many reference points do you use—planets,
space stations, stars/star systems, jump nodes?
You know what’s coming next.
Yeah, you have to map them.
Now my map for Fools Rush In is even rougher than my ship drawings. There is no “real” reference point, since the
characters never visit Earth or any other place the name of which is familiar to us here on Earth. (The naming part is significant. Our astronomers have surely seen these places
from Earth, but their referents are different.)
The wormholes, called “jump nodes,” by which my ship travels, are
located on my map in relation to significant places my characters need to
go. I had to determine how long it takes
to get from one jump node to another (the ship travels in ion drive between
nodes), so I could determine how much time I had onboard ship for events to
occur.
I write science fiction suspense romance, so I had plenty of things planned for my little
voyage in space (besides space battles, which I’ll address in a minute), and
still I felt trapped in my durasteel box as a wrote Fools Rush In. What can be done when you face that problem?
Use the whole ship. Make sure to set scenes all over to give the
reader a sense of space where there is little.
Pay even closer attention than usual to
pacing. You can’t afford to wander
aimlessly in description or irrelevant dialogue. Important things have to happen with
breathless velocity.
Tension must be maintained. Both suspense and sexual tension must be
heightened at every opportunity. That
doesn’t mean bodies dropping everywhere and the hero and heroine fighting
constantly, but use every interaction to tighten the screws.
When all else fails, blow something up. This is a trick learned from movie
blockbusters, and I think it works if you have a hand for such things. There’s nothing like a good space battle, on the page just as much as on the screen.
I got plenty of experience writing these when I did TREK fanfic, and the
lingo serves just as well with other ships.
I just visualize those scenes—Kirk fighting Khan or the Klingons—and try
to reproduce the feel of that bridge—the disciplined action, the taut orders,
the controlled chaos, the sights, the smells.
Okay, so you’ve kept up the pace on your
ship, you’ve blown stuff up, your hero and heroine are walking a razor’s edge
and you’re only 150 pages into a 300-page novel. (Of course, if you’re writing a novella, you’re
home free. Blessings on you.) Time to
get off the ship. It was STAR TREK’s
answer, and it’s mine, too. About this
time in Fools Rush In, my heroine,
Rayna, takes up her mission to infiltrate the slave labor weapons factory on the
planetoid of Lin Ho (against the strong objections of her new lover, Captain
Murphy). Sam himself is soon captured by
his former business partner for the bounty Sam will bring from Confederated Systems
authorities (He’s a pirate, after all.)
So the action moves to a broader stage for a
while. The Shadowhawk is never far
from the scene and returns as the major setting in the last quarter of the
book. She’s been gone just long enough
for us to miss her.
Space opera noir--or is it just a visit from Dr. Who? |
Cheers, Donna
Great article, Donna. For me, thinking outside the box is half the fun of writing SFR. Unusual settings, innovative tech, the mystery and majesty of space or an alien landscape--there's so much fuel for the imagination in our genre.
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